Name: Juuichimaru. - Eleven Demonic Winds.
Release Phrase: 'Burn in the legions of Hell, turning all creation into ash and nothingness, Juuichimaru!!"
Element: Shadow/Dark.
Represent: Black Dragon. 3rd Ancient Style. =3
- Spoiler:
Sealed Zanpacktou: The blade is much larger than regular Zanpaktou that the other Arrancar's have, which has a silver shine on the blade's metal edge, and a line of a dark red along the tip of the blade down to the guard on the right side. The Guard has a metal dragon skull on it, with red gems in the eyes. The hilt is of a normal looks, having just a crimson-lined grip and a clawed bottom.
Initial Release: During his initial release, his sword will increase and size, along with the flexibility of his muscles and strength. This release will allow him to quickly move the sword faster, and more powerfully due to the increase in size, speed, and strength. Physcial traits of the Initial release would be a small dragon horn on his head growing, of how much power he has.
Released Description: During his release, Kurunai will gain two dragon-like wings, and armor based on the looks of a Black Dragon(Picture shown above.), and will gain slight abilities of Defense, and incredible offense. He will be able to fly with his wings, and can move at slightly higher speeds. He has claws on his hands that are able to cut through some steel, and can easily be grown harder or longer to cut down more than just one or two foes at a time. While the release has finished, his Reiatsu will at least double in it's strength. As all releases, it will heal any battle injuries that are sustained before the release of his Zanpaktou.
While having horns on his head, like a Dragon's, these will curve or move backwards in a straight motion, as his power grows for every minute he is in this release. The maximum length and density of the horns can easily be identified. But, if these horns are forcefully removed, his power will drain as far as the horns were shattered from. If they were split in half, or one horn is taken off, he will lose have of his strength and power. But, his speed will increase. And so on.
Ultimate Ability: Kurunai, during his Released state, has the Ultimate Ability to strengthen himself over time. His speed will remain the same if it is fast enough. His reflex time and perception will be beyond compare if the timer on his Release will be after 10-20 minutes. (7-10 posts.). This will increase further if time ever goes on.
Innate Ability: His Innate Ability is to be able to block, counter, and parry most Kido and Physcial attacks. His perception of any incoming attacks will be completely maxed out. During these 'blocks, counters, and parries', he will blast off Reiatsu to where it's needed to be. Either it's used with his Cero, Bala, or regular strength to fend it off.
Techniques:Name: Sonido.
Effect: A very quick movement performed by Arranacar that allows them to move at high speeds for brief periods of time.
Duration or Cooldown: One post. / No Cooldown.
Name: Cero Circunferencia.
Effect: Cero Circunferencia is a Cero that radiates outward, blasting everything within a radius. The distance it travels can be controlled, but it takes an immense amount of energy to use. Blasting a large area more than once or twice can kill the user. It's about 50-175 Feet in Diameter.
Duration or Cooldown: 1 Post. / 3 Post Cooldown.
Name: Cero Oblivion
Effect: Cero Oblivion is a purple Cero, used only by the Kurunai in his released form. This cero compares to the Cero Oscurus in power. It covers any exposed light into pitch darkness. The Cero Oblivion's range is vast, and its attack power is great. The Cero Oblivion is far greater than a average Cero. It is stated that Cero Oblivion's blast range is slightly larger than Cero Oscuras, meaning it is able to damage more enemies.
Duration or Cooldown: 1 Post. / 5 Post Cooldown.
Name: KasaiKuro
Effect: Using a massive power, using about half of his Reiatsu, Kurunai can emit a devastating amount of power through a black flame, which has the power to wipe out anything or anyone within a 100ft Cone-like radius. This attack is only a frontal attack, which give a slight chance for dodging.
Duration or Cooldown: 2 Posts. / 10 post Cooldown.
Name: Garganta.
Effect: This is how arrancar move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
Duration or Cooldown: -
Name: Bala
Effect: (虚弾 (バラ), bara; Spanish for "Bullet," Japanese for "Hollow Bullet") Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.
Duration or Cooldown: 1 Post / No cooldown.
Name: Hierro
Effect: This refers to the hardened skin of the Arrancar, which is a result of their compressed spiritual power. While their skin is strong enough to block even released Zanpakuto bare-handed, it is by no means impenetrable. Stronger Arrancar have proportionally stronger skin.
Duration or Cooldown: -
Name: Pesquisa
Effect: This is the arrancar equivalent of the Shinigami ability to sense Spiritual Pressure. It functions similar to a sonar. Using pesquisa requires most Espada to enter a meditative state.
Duration or Cooldown: -